Layering a computer-generated image on to the real world, viewed through a headset or glasses.
Simulation of touch sensation using a computer application, transmitted on to glass – such as on a smartphone – joysticks or modified clothing.
Displaying a three-dimensional image of a digital recording, using lighting patterns, which can be viewed without special glasses.
Any form of technology used to draw audiences into a story or to blur the boundaries between the physical and digital world.
Brings together both a virtual and real environment, merging the boundaries between real and imaginary, and is often viewed through glasses or a headset.
The process of digitally tracking a person’s movement via a special suit with sensors. The data is then used to create and animate a digital character.
Uses objects of any shape as a display surface for video projection.
An entirely computer-generated simulation of a world that can be viewed through a headset.
The ability to record something from every angle.